Showing posts with label sound treatment. Show all posts
Showing posts with label sound treatment. Show all posts

Wednesday, 12 June 2013

Home theater 3D Projection

                                                                 
           www.cineviewprojects.com       





Price: $3,000 At A Glance: Superior 2D color and adjustability • Crisp resolution • Outstanding value

 Epson is one of the world’s most prolific projector manufacturers, serving both the business and home markets. The company’s current flagship home theater model, the PowerLite Pro Cinema 6020UB, sells for $4,000. But for $2,700, you can buy the PowerLite Home Cinema 5020UB. The latter omits the spare lamp, ceiling mount, additional warranty year, and all-black case that come standard with the 6020UB.

 But the two projectors are otherwise all but identical. While we have not tested the 6020UB, the specs suggest that the two models offer the same performance but are simply sold through two different distribution channels. In addition, you can opt for a feature on the 5020UB that’s not available on the 6020UB: RF wireless HDMI. With that capability, the 5020UB becomes the 5020UBe, the featured attraction in this report.

 The PowerLite Home Cinema 5020UBe’s sleek and functional chassis is of average size for a home projector. The lens shift, focus, and zoom are all manual, offering throw distances ranging from 9.8 to 20.9 feet with a 100-inch (diagonal) 16:9 screen. Some of the competition now offers powered lens adjustments, but the Epson’s manual controls have a smooth, quality feel for fast, precise operation. One downside, however, is that the projector lacks a stretch mode for those who might want to add an anamorphic lens, either now or later.

 The Epson offers a number of different picture modes, which it calls Color Modes. The projector is THX certified, so two of those modes carry the THX seal of approval—one for 2D and another for 3D.

 The optical path is well sealed, with no significant stray light leaking from the case. There are two different lamp settings in the Power Consumption menu: Eco (low—not available in 3D) and Normal (high). In the Eco mode, the fan is nearly silent; in Normal, it’s audible but not intrusive. The claimed lamp life is 5,000 hours in Eco—an unusually high figure (such specs are generally to half brightness, and there’s no guarantee that a lamp won’t fail earlier). The projector also has a selectable Auto Iris that works flawlessly and offers significantly deeper blacks. I used it in all of my tests and viewing. There is no manual iris.

The color adjustments include Absolute Color Temperature with discrete settings at 500K steps, plus a separate RGB menu with high (gain) and low (offset) white balance controls. There’s also a full color management system (CMS) in the RGBCMY menu. Like most of the projector’s controls, both RGB and RGBCMY are separately adjustable for each color mode, for each input, and for SD and HD resolutions.

A gamma control provides several fixed settings, plus a customized option adjustable at nine steps across the brightness range. The sharpness menu offers either standard or advanced settings, the latter providing separate enhancement for horizontal and vertical resolution and for thick and thin lines. I found these sharpness adjustments, and sometimes the separate Super-resolution control, surprisingly useful when used with care. The advanced sharpness and Super-resolution controls are not available in 3D.

The Epson also offers motionsmoothing frame interpolation. It worked as well as any such smoothing we’ve seen, but apart from briefly checking it, I didn’t use it. Frame interpolation can be useful for video-based material, like sports, but for me, it gives film-original sources a too-slick, creepy, soap-opera look. The projector’s refresh rate, depending on the source, is either 192 hertz or 240 Hz in 2D and 400 Hz or 480 Hz in 3D.

The 5020UBe provides 10 memories in which you can store multiple setups, and you can name each individually. Considering the wide range of possible control combinations, this is a useful feature. I managed to fill up all the memories during my calibration, but that was largely due to OCCD—obsessive-compulsive calibration disorder. The memories allowed me to go back to previous trials for a quick comparison to make sure things were actually getting better.


A split-screen feature (not available in 3D) lets you view two images side by side, with some limitations on the available combinations. For example, you cannot simultaneously display images from two digital inputs, such as HDMI1 and HDMI2.

 There’s also an LCD Alignment feature for fine-tuning the horizontal and vertical convergence of the pixels, even at multiple zones around the screen. This proved critical for getting the best out of the projector.

 Epson’s wireless transmitter has four HDMI inputs and two outputs, HDMI and TosLink optical. The latter are for feeding the source audio to your AVR or surround pre/pro.

 The 3D adjustments include the usual suspects: 3D Format, Depth, and Brightness (I chose High for all of my 3D tests), diagonal screen size, and a control to turn off an annoying 3D viewing notice that otherwise pops up whenever the projector senses a 3D source. There’s also a 2D-to-3D conversion mode that works as well as most, which is to say it’s modestly effective but can’t replicate the real thing.

 Epson’s active 3D glasses are rechargeable, and two pair are included with the projector. Extras cost $99 each, but there are cheaper alternatives. A set of Samsung’s battery-powered (non-rechargeable) SSG03050GB ($30) worked fine. The newer Samsung SSG-4100GB (under $19 on Amazon) should also work, but I didn’t have a pair on hand to confirm.

On Screen: 2D
 The Epson sailed through all of our deinterlacing and scaling tests, both standard and high definition, with the exception of SD and HD 2:2 pulldown (commonly found on video-based rather than film-based material). Many displays have had trouble passing our 2:2 tests. There was also a rolloff in the highest frequency burst of our chroma resolution test, but it was not significant enough to deny a passing grade.

The 5020UBe is one seriously bright projector. In its bright Dynamic Color Mode, on the 96-inch-wide, 1.3-gain Stewart StudioTek 130 G3 screen used throughout this review, I measured a peak white level of 62 foot-lamberts! This was before I performed any color calibration, with the lamp on Normal (high) and the contrast on –10. The latter provided a 3 percent overload margin above peak video white, though it produced a slight pink cast to extreme whites.

 Of course, you won’t likely go to that extreme except perhaps at next year’s Super Bowl party. In the more sensible THX color mode, with a totally darkened room, the auto iris in Normal, and the lamp on Eco, I had to turn the contrast control to –10 to reduce the brightness to 21 ft-L on the same screen.

The convergence of the Epson’s red, green, and blue picture elements was mediocre out of the box. Even at center screen, there was nearly a full pixel of horizontal and vertical error in both red and blue. While the deviation wasn’t clearly visible from a normal viewing distance, the images were just a hair shy of fully satisfying sharpness. After I attacked the projector’s LCD alignment controls, the picture was clearly improved. It wasn’t a night-and-day difference, but the effort put into a color alignment moved the projector’s resolution into easy parity with the best of its competition. Yes, some experts argue that electronic manipulation of convergence (all such convergence controls are electronic) can affect resolution. They are probably correct, but the benefits achieved here outweighed any possible theoretical losses.

 The Epson’s blacks weren’t quite as compelling as the best I’ve seen from projectors costing at least $1,000 more, but they were still impressive. The first act of The Avengers is loaded with dark scenes: Loki plotting with his alien conspirators, the main operations center at the Dark Energy headquarters (a mix of dark backgrounds set off against bright highlights), the night car chase as the headquarters are destroyed (low internal contrast and few bright highlights), the interrogation of Natasha/Black Widow in a Russian warehouse, and Black Widow finding and recruiting Bruce Banner/the Hulk to the Avenger team. A few of these difficult images looked slightly grayish here and there but were nevertheless largely impressive and satisfyingly rich.

 The Epson also made the most of brighter material with its colorful, punchy picture. Titanic looked gorgeous in its new 2D Blu-ray transfer, with natural detail and near perfect color, including natural fleshtones. The drop-dead color and resolution on Kung Fu Panda 2 looked even more breathtaking. This is the most detailed computer-animated feature I know of, and from its lightest to darkest scenes, the Epson was jaw dropping.

 The HDMI RF wireless feature was something of a mixed bag. It locked on even when the transmitter was positioned nearly 90 degrees to the side of the projector (the projector’s built-in receiver is located on the front), though it’s not specified to work through walls (which I didn’t test). At first, I saw nothing obviously wrong in wireless mode—the same solid black levels, the same superb resolution and color, and no video artifacts. But the picture seemed to lack a little punch compared with the wired connection. When I re-checked the calibration, comparing wired versus wireless with the same picture settings, the readings were similar at most points. But at 40 percent brightness, the wired gamma was 2.24 and the wireless 2.72! This was so odd that I repeated it again, with the same result. A clever calibrator might be able to correct this with the projector’s custom gamma feature, but it could be tricky to do without degrading the results at other points: The gamma at 30 percent and 50 percent, both wired and wireless, was virtually the same at around 2.14. I recommend using a wired connection if at all possible. And if you can live without the wireless feature altogether, the wired-only model will save you $300. (At press time, Epson, upon learning of my findings, declared it unusual and vowed to look into the issue.)

On Screen: 3D
 I ultimately ended up using the 3D Dynamic mode for my 3D watching, a decision I arrived at after considerable testing and agonizing. I managed a decent calibration in the THX 3D mode, but it wasn’t bright enough for prime-time 3D—at least not for me on a 1.3-gain screen. The lack of image pop was particularly evident on dark films like Prometheus.


Courtesy- Cineview Projects
www.cineviewprojects.com 

Thursday, 30 May 2013

Acoustic for Recording Studio

Ideal Acoustic treatment for commercial users & home users.


There are two very different and unrelated aspects of acoustic treatment used in recording studios: One is sound isolation, which attempts to minimize the leakage between rooms and also between a room and the outside. The other is acoustic treatment within a room, to minimize reflections that cause reverb, echoes, and standing waves. It is the treatment within audio mixing rooms that will be addressed here.

If you walk into an empty room and clap your hands, you'll hear a series of closely spaced echoes. Often these echoes also possess a discernible musical pitch, called ringing, especially if the room is small. Echoes and ringing are caused by sound striking the walls, and then bouncing back and forth between the opposite walls. Besides the obvious intrusion of echoes in a room designed for playing and mixing music, the ringing also causes certain frequencies to be emphasized. The time between the echoes and which frequencies are emphasized depend on the room's shape and dimensions.
To avoid these problems, professional mixing rooms are designed to eliminate most reflections. Deadening the room helps you to hear any reverb and other effects being added to a mix, without being influenced by natural ambience within the room. It also kills the ringing along with the echoes, thereby minimizing the need for 1/3-octave equalizers. (See the sidebar Fine Tuning the Control Room.) But proper acoustic treatment involves more than just eliminating the audible echoes and ringing, which impact only the midrange and upper frequencies. Unless your recording is limited to voice-overs and narration, it is just as important to eliminate the reflections that occur at low frequencies.

Many home-studio owners install commercial acoustic foam on their control room walls, mistakenly believing that is sufficient. After all, if you clap your hands in a room treated with foam (or fiberglass or heavy blankets), you won't hear any echoes or ringing. But these products do nothing to control low frequency reflections, and hand claps won't reveal that. Basement studios with walls made of brick or concrete are especially prone to this problem - the more rigid the walls, the more they reflect low frequency energy. Indeed, simply building a new sheet rock wall a few inches inside an outer cement wall can help to reduce low frequency reflections. The wall vibrates, thus absorbing some of the sound energy instead of reflecting it all back into the room. But this alone is inadequate for a serious mixing room, and you'll get much better results using resonating boxes designed specifically to absorb low frequency energy. These boxes are called bass traps, and they absorb the lowest frequencies where fiberglass and foam stop working. The bass traps I have found most effective are built from plywood panels, and designed to vibrate over a broad range of bass frequencies. Fiberglass is mounted behind the panels to damp the vibration, thus absorbing the bass energy from the room.

When bass frequencies bounce around in a room they generate standing waves. Standing waves are pressure nodes created when a sound wave reflected from a wall collides with the direct sound emanating from the loudspeaker. At some frequencies the reflections reinforce the direct sound, creating an increase in level at that location in the room. And at other frequencies the reflections tend to cancel the direct sound, lowering the volume or in some cases eliminating it altogether. (Standing waves can be reduced with non-parallel walls and an angled ceiling, but such construction is too costly for most home studios.) The variation in bass response caused by standing waves is perhaps the single biggest obstacle to mix down satisfaction for home-studio owners. You create what you think is a terrific sounding mix in your studio, only to get complaints that it sounds either boomy or thin everywhere else.






















Standing waves can also occur at mid-range frequencies, but they are less intrusive there because most musical material does not contain sustained single notes as much as in the bass region. Further, mid-range wavelengths are short enough that moving your head even a few inches will bring back a canceled tone. However, it is possible for a sustained note on a flute, French horn, or clarinet to create a standing wave. For this reason, sine waves are never used when measuring the frequency response of monitor speakers in a mixing room. Instead, pink noise is played through the loudspeakers because no single frequency is present in pink noise long enough for a standing wave to develop.

Courtesy
Cineview Projects
Rahul Srivastava